The game aims to do as much as it can to replicate different styles of wrestling within a turn-based RPG format. You get a sense for the influence of the legends here and their lasting legacy on wrestling as a whole. The game does a great job of replicating that whole era and a time when you had Animal and Hawk as such an influential team that even copycat teams like Demolition and the Powers of Pain were made up of future legends, while teams like Mad Max and Super Max never rose above small-time territory status. Everyone who has heard Randy Savage’s iconic voice has done an impression of it, while the Road Warriors’ influence in the game fits in with every territory in the ’80s having some knock-off version of the team - sometimes within the same company they were in. People with great global influence and followings like “Macho Man” Randy Savage and the Road Warriors/Legion of Doom are revered so much that there’s entire gyms of people inspired by their acts and there’s a lot of truth to that across the board. Here, the top stars are people inspired by legends of the past and present. WrestleQuest has you starting out in a gym before moving on to other territories throughout the land - a bit like the ’80s where you could go from place to place and topple that group’s top stars. One thing we haven’t seen is a turn-based RPG using a pro wrestling framework, even with games like Final Fantasy VI having things like suplexes to trains. Later games like WWE Crush Hour blended the then-current stars of WWE with Twisted Metal-style action while incorporating pro wrestling stipulation-inspired rulesets that actually had a greater influence on car combat as the final Twisted Metal game on PS3 incorporated things like the steel cage match idea into it. WWF Betrayal took pro wrestling into the world of beat-em-ups, but was hurt by sloppy controls and being limited to 8-bit hardware. In gaming, we haven’t seen a lot of pro wrestling invading other genres, but it has happened with mixed results across the board. Professional wrestling being a genre with many sub-genres has helped it gain global appeal for things like showmanship, skillful mat grappling and high-flying from stars across the world - especially lucha stars in Mexico or junior heavyweights in Japan.
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